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- on mouseDown
- global mySprite
- set the visible of sprite 20 to 0
- set wagonH to 577
- set wagonV to 52
- set mySprite to the clickOn
- set startH to the locH of sprite mySprite
- set startV to the locV of sprite mySprite
- set snapped to dragItem(wagonH, wagonV, 0, 1)
- if not snapped then
- if sprite mySprite intersects 5 then
- set NewsnapH to 1
- else
- set NewsnapH to 0
- end if
- if NewsnapH = 0 then
- set the locH of sprite mySprite to startH
- set the locV of sprite mySprite to startV
- updateStage()
- else
- snapTo(mySprite, wagonH, wagonV)
- set snapped to 1
- end if
- end if
- if snapped then
- go("back out")
- end if
- end
-